A small game where you must stay out of vision as long as possible.

use WASD and mouse or shift.

Tileset credits: Iphigenia Pixels


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Some feedback on the platforming: I recommend adding coyote time and making it so the player can't get stuck on the sides of platforms. Interesting concept :D I am curious as to how different levels/obstacles would work.

Thank you for playing and for the feedback!
There is already some coyote time implemented, but I did scale it down a bit — maybe it's too little now.
As for future development, I'm thinking about adding a limit to the number of eyes, with the amount increasing per level. I'm also planning to add a level generator, so the goal will be to complete as many levels as possible.